Link Joker - Star Vaders' Moebius Operation
Grade 0s:
1x Star-vader, Dust Tail Unicorn - FVG
4x Star-vader, Meteor Liger - CT
4x Star-vader, Vice Soldier - CT
4x Star-vader, Nebula Captor - DT
4x Star-vader, Stellar Garage - HT
Grade 1s:
4x Demonic Claw Star-vader, Lanthanum
4x Barrier Star-vader, Promethium
4x Demonic Bullet Star-vader, Neon
2x Prison Gate Star-vader, Palladium
Grade 2s:
4x Unrivaled Star-vader, Radon
4x Evil Claw Star-vader, Niobium
3x Star-vader, Mobius Breath Dragon
Grade 3s:
4x Star-vader, Infinite Zero Dragon
4x Star-vader, Nebula Lord Dragon
Basically, this deck focusses a lot on its ace card, Star-vader, Nebula Lord Dragon, and it's main strategy is to break ride Nebula Lord over Infinite Zero for the front and back lock, then using Dust Tail to immoblize your opponent's whole field by locking the other rear guard in the front row, making it a Triangle Lock formation. This will prevent your opponent from attacking with his rear guards and only be able to attack with his Vanguard without a boost. This is defensive as well as offensive with Nebula Lord's Limit Break as well as Niobium and Lanthanum who gets 2000 power for each locked unit your opponent has. Nebula's Limit Break gives the whole front row a +3000 for eached locked unit your opponent has, completely depleting your opponent's hand size as well as even winning you the game itself. Even if you do not end the game that turn, your opponent is helpless as he can only attack with his Vanguard, making it an easy guard for you. (15k no pass most of the time, unless break ridden or the Vanguard's ability itself to gain power) At the end of your opponent's turn, when he unlocks his Rear Guards, you can use Palladium to re-lock them for your LB to be active and powerful again.
Let us calculate the numbers for this strategy.
Ideal Field ~:
Niobium Nebula Lord. Radon
Lanthanum. Palladium. Neon
Break Ride - Nebula +10,000 (21,000)
Dust Tail Moves to the soul to lock another front row.
Niobium and Lanthanum +6000 (15,000 and 13,000) respectively.
Limit Break. Your front row gets +9000.
Niobium~ (24,000)
Nebula Lord~ (30,000)
Radon~ (21,000)
Your lanes will be :
Left: 24,000 + 13,000 = 37,000
Center: 30,000 + 7000 = 37,000
Right: 21,000 + 7000 = 28,000
Against a Vanguard with a 11k Base will require
Left:37,000 - 11,000 = 26,000 ~~ 30k Guard
Center: 37,000 - 11,000 + 10,000 (2 pass) = 36,000 ~~ 40k
Right: 28,000 - 11,000 = 17,000 ~~ 20k
Total : 90k with the exception of triggers.
This is huge and will deplete almost any hand. Of course, perfect guards will indeed help, however, it is hard to guard against such huge numbers, especially if you are at 5 damage.
This is the main winning image of the deck.
Pros and Cons:
Now I will be talking about the pros and cons of this deck. I have play tested this deck a few times and have never lost... yet? Most of my opponent's could nto survive the Moebius Operation, however, there are times where I simply fail to break ride Nebula, and ended up winning without the Moebius Operation.
Pros:
- Good winning image which can easily deplete your opponent's hand and even win the game
- Super strong late in the game
- Defensive and Offensive at the same time.
- Really annoying to deal with.
- Link Joker had a defensive playstyle and with the Triangle Lock formation, you can protect yourself easily.
Cons:
-Weak early game, prone to rush decks
- Requires Break Ride to be effective, in other words, break ride dependant ~~ not exactly that consistent
- Requires proper field lineup ~~ A bit inconsistent some times
- Counter Blast Heavy if Nebula Lord is not break ridden for the locking of rear guards.
1x Star-vader, Dust Tail Unicorn - First Vanguard, used for the Triangle Lock Formation
8x Critical Triggers - For the early game damage to help get your opponent to 5 and with Moebius Operation, they are bound to lose.
4x Draw Triggers - This will help you get more cards in hand. Pretty useful especially in this deck.
4x Heal Triggers - Though it might cause you to lose your Limit Break... It is pretty good in any deck.
4x Demonic Bullet Star-vader, Neon - 10k attacker will help increase your power in case you do not have enough attackers when you use Nebula's Limit Break + Break Ride.
4x Demonic Claw Star-vader, Lanathanum - This guy will become a beast when you do a Moebius Operation as he will get 2000 power for eached locked unit your opponent has. Playing 4 will maximize consistency so that you will have him on the field when you Break Ride.
4x Barrier Star-vader, Promethium - Our neat little Perfect Guard. This will help you defend against the strongest attacks. Playing 4 will maximize its consistency of allowing you nullify an attack.
2x Prison Gate Star-vader, Palladium - He will help you to keep your opponent's units locked and thus being able to activate Nebula Lord's Limit Break the next turn after you break ride. I play 2 only as this costs a Counter Blast and it will be moved to soul after you use it thus giving you a minus 1.
4x Unrivaled Star-vader, Radon - 12k Attackers always help the deck increase in overall attacking strength. Playing 4 of them will maximize consistency of getting him as well.
4x Evil Claw Star-vader, Niobium - Same as Lanthanum, playing 4 will allow you to achieve maximum consistency in having him as an attacker during the Moebius Operation.
3x Star-vader, Mobius Breath Dragon - When you ride him you will have a chance of locking one of your opponent's rear guards, thus disabling your opponent from rushing you, which is one of the deck's main weakness. However, since his ability only works on the Vanguard, I play 3
4x Star-vader, Infinite Zero Dragon - Our Break Ride which is necessary for our Moebius Operation. You would want to ride him first so we should play 4.
4x Star-vader, Nebula Lord Dragon - Our Ace card, thus we play 4 to have a higher chance of getting him.
I guess that is it for this deck profile, I tried to make it as in-depth as I possibly could, take care guys :)
4x Star-vader, Vice Soldier - CT
4x Star-vader, Nebula Captor - DT
4x Star-vader, Stellar Garage - HT
Grade 1s:
4x Demonic Claw Star-vader, Lanthanum
4x Barrier Star-vader, Promethium
4x Demonic Bullet Star-vader, Neon
2x Prison Gate Star-vader, Palladium
Grade 2s:
4x Unrivaled Star-vader, Radon
4x Evil Claw Star-vader, Niobium
3x Star-vader, Mobius Breath Dragon
Grade 3s:
4x Star-vader, Infinite Zero Dragon
4x Star-vader, Nebula Lord Dragon
Basically, this deck focusses a lot on its ace card, Star-vader, Nebula Lord Dragon, and it's main strategy is to break ride Nebula Lord over Infinite Zero for the front and back lock, then using Dust Tail to immoblize your opponent's whole field by locking the other rear guard in the front row, making it a Triangle Lock formation. This will prevent your opponent from attacking with his rear guards and only be able to attack with his Vanguard without a boost. This is defensive as well as offensive with Nebula Lord's Limit Break as well as Niobium and Lanthanum who gets 2000 power for each locked unit your opponent has. Nebula's Limit Break gives the whole front row a +3000 for eached locked unit your opponent has, completely depleting your opponent's hand size as well as even winning you the game itself. Even if you do not end the game that turn, your opponent is helpless as he can only attack with his Vanguard, making it an easy guard for you. (15k no pass most of the time, unless break ridden or the Vanguard's ability itself to gain power) At the end of your opponent's turn, when he unlocks his Rear Guards, you can use Palladium to re-lock them for your LB to be active and powerful again.
Let us calculate the numbers for this strategy.
Ideal Field ~:
Niobium Nebula Lord. Radon
Lanthanum. Palladium. Neon
Break Ride - Nebula +10,000 (21,000)
Dust Tail Moves to the soul to lock another front row.
Niobium and Lanthanum +6000 (15,000 and 13,000) respectively.
Limit Break. Your front row gets +9000.
Niobium~ (24,000)
Nebula Lord~ (30,000)
Radon~ (21,000)
Your lanes will be :
Left: 24,000 + 13,000 = 37,000
Center: 30,000 + 7000 = 37,000
Right: 21,000 + 7000 = 28,000
Against a Vanguard with a 11k Base will require
Left:37,000 - 11,000 = 26,000 ~~ 30k Guard
Center: 37,000 - 11,000 + 10,000 (2 pass) = 36,000 ~~ 40k
Right: 28,000 - 11,000 = 17,000 ~~ 20k
Total : 90k with the exception of triggers.
This is huge and will deplete almost any hand. Of course, perfect guards will indeed help, however, it is hard to guard against such huge numbers, especially if you are at 5 damage.
This is the main winning image of the deck.
Here is one image of Moebius Operation:
Pros and Cons:
Now I will be talking about the pros and cons of this deck. I have play tested this deck a few times and have never lost... yet? Most of my opponent's could nto survive the Moebius Operation, however, there are times where I simply fail to break ride Nebula, and ended up winning without the Moebius Operation.
Pros:
- Good winning image which can easily deplete your opponent's hand and even win the game
- Super strong late in the game
- Defensive and Offensive at the same time.
- Really annoying to deal with.
- Link Joker had a defensive playstyle and with the Triangle Lock formation, you can protect yourself easily.
Cons:
-Weak early game, prone to rush decks
- Requires Break Ride to be effective, in other words, break ride dependant ~~ not exactly that consistent
- Requires proper field lineup ~~ A bit inconsistent some times
- Counter Blast Heavy if Nebula Lord is not break ridden for the locking of rear guards.
Let us move on the deck list now.
1x Star-vader, Dust Tail Unicorn - First Vanguard, used for the Triangle Lock Formation
8x Critical Triggers - For the early game damage to help get your opponent to 5 and with Moebius Operation, they are bound to lose.
4x Draw Triggers - This will help you get more cards in hand. Pretty useful especially in this deck.
4x Heal Triggers - Though it might cause you to lose your Limit Break... It is pretty good in any deck.
4x Demonic Bullet Star-vader, Neon - 10k attacker will help increase your power in case you do not have enough attackers when you use Nebula's Limit Break + Break Ride.
4x Demonic Claw Star-vader, Lanathanum - This guy will become a beast when you do a Moebius Operation as he will get 2000 power for eached locked unit your opponent has. Playing 4 will maximize consistency so that you will have him on the field when you Break Ride.
4x Barrier Star-vader, Promethium - Our neat little Perfect Guard. This will help you defend against the strongest attacks. Playing 4 will maximize its consistency of allowing you nullify an attack.
2x Prison Gate Star-vader, Palladium - He will help you to keep your opponent's units locked and thus being able to activate Nebula Lord's Limit Break the next turn after you break ride. I play 2 only as this costs a Counter Blast and it will be moved to soul after you use it thus giving you a minus 1.
4x Unrivaled Star-vader, Radon - 12k Attackers always help the deck increase in overall attacking strength. Playing 4 of them will maximize consistency of getting him as well.
4x Evil Claw Star-vader, Niobium - Same as Lanthanum, playing 4 will allow you to achieve maximum consistency in having him as an attacker during the Moebius Operation.
3x Star-vader, Mobius Breath Dragon - When you ride him you will have a chance of locking one of your opponent's rear guards, thus disabling your opponent from rushing you, which is one of the deck's main weakness. However, since his ability only works on the Vanguard, I play 3
4x Star-vader, Infinite Zero Dragon - Our Break Ride which is necessary for our Moebius Operation. You would want to ride him first so we should play 4.
4x Star-vader, Nebula Lord Dragon - Our Ace card, thus we play 4 to have a higher chance of getting him.
I guess that is it for this deck profile, I tried to make it as in-depth as I possibly could, take care guys :)
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