Let us first take a look at his skill:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (1)-card with "Star-vader" in its card name] During your opponent's end phase, when one of your opponent's locked cards is unlocked, you may pay the cost. If you do, retire that unit, and draw a card.
[ACT](VC):[Counter Blast (1) & Choose a card with "Star-vader" in its card name from your hand, and discard it] Choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Let me explain his skill. Basically with his Limit Break,whenever one of your opponent's units are unlocked at the end of their turn, by Soul Blasting 1 Star-vader, you can retire the unlocked unit and draw one card from your deck. Wait.. Isn't that just minusing your opponent, and plussing yourself? It actually is, if you do not use Chaos Breaker's Second ability to lock, which makes you discard a card as a cost, granting you a net 0 and a minus 1 for your opponent.
In my opinion, this unit is really strong. Why? Because this unit gives you a huge advantage every turn with his Limit Break as it allows you to draw 1 card and retire the opponent's rear guard, possibly sealing off an intercept as well or a strong attacker. However, the Soul Blast makes this ability less spammable as Link Joker has a hard time or very little ways of filling up the soul other than Dust Tail Unicorn or Palladium, all of which requires a Counter Blast.
His second ability is also a really good ability with a cheap cost. With an especial Counter Blast (1) and a discard of any Star-vader, you can lock any of your opponent's rear guards, sealing 1 attack if you lock the front row, which is also equivalent to saving a 10k shield. This will mean that the card you discarded for this is worth 10k shield, turning useless Grade 3s in your hand into 10k shields. This effect is really strong.
Let us head over to the Pros and Cons of this card.
Pros:
-Strong Limit Break, grants a huge advantage over opponent
-Personal Booster, Star-vadet, Chaos Beat Dragon, grants it 5000 power if your opponent has a locked unit
-Cheap cost for lock
-Extremely Defensive
Cons:
-Lack of power without Chaos Beat
-Requires Soul for Limit Break which is hard for Link Joker to get.
Tips:
-This card, combined with Infinite Zero and Dust Tail will allow a Triangle Lock, and with a Soul Blast 3, you can retire the Triangle Locked cards and draw 3 with Chaos Breaker's Limit Break, granting you a majorly huge advantage.
-Make use of his second ability to stop an attack from your opponent by locking his front row Rear Guard.
-Playing Chaos Beat Dragon will grant Chaos Breaker a power boost, which is what Chaos Breaker lacks.
That is it for now, until next time, tale care! :)
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