Welcome to another lovely deck profile! Today, I will be analyzing an Eradicator Deck. Pretty much from the title of this post, you can tell that it will have these 2 cards: Eradicator, Dragonic Descendant and Eradicator, Gauntlet Buster Dragon. Let us start off with the deck list. BEFORE we move on to anything else, let me explain what dunking is. Basically, Gauntlet Buster Dragon takes a Gauntlet Basketball and Dunks your opponent, in other words, Critical your opponent to death or retiring and mind blowing your opponent with your extremely good tactics, which can only be done with Gauntlet Buster, and only Gauntlet Buster. Another word for dunk, is slam, but dunk is preferred.
Descendant of the Gauntlet Dunk - Eradicator Deck
Grade 0s:
1x Ambush Dragon Eradicator, Linchu - FVG
4x Divine Spear Eradicator, Pollux - CT
4x Eradicator, Yellow Gem Carbuncle - CT
4x Eradicator, Dragon Mage - DT
4x Worm Toxic Eradicator, Seiobo - HT
Grade 1s:
4x Eradicator Wyvern Guard, Guld
4x Eradicator, Demolition Dragon
2x Iron Blood Eradicator, Shuki
2x Rising Phoenix
2x Eradicator of Ceremonial Bonfire, Castor
Grade 2s:
4x Eradicator, Spark Rain Dragon
4x Supreme Army Eradicator, Zuitan
3x Dragonic Deathscythe
Grade 3s:
4x Eradicator, Gauntlet Buster Dragon ( Main Ace Card, and the Dunker)
2x Eradicator, Vowing Sword Dragon (To empower our dunker to the max)
2x Eradicator, Dragonic Descendant (Back-up Ace and our Finisher)
Yes, so that is it. The Deck profile. Basically this deck focuses on Riding GBD / Break Riding GBD to wreck the opponent's field and then Finishing the game with Descendant. It is very straight forward and easy to play deck as the deck synergizes well with both Gauntlet Buster and Descendant.
Let us head on to the analysis of the decklist.
Grade 0s:
1x Ambush Dragon Eradicator, Linchu - This card is one of the best starters in the game in my opinion. Being able to retire your opponent's starters or other important grade 1s on the field is simply amazing. It also helps in pressuring your opponent, who requires the starter a lot. One example is Stealth Beast, Kuroko, the Nubatama starter, which is clearly the key card to the entire Nubatama itself. Great Starter as it also fills up the soul for Rising Phoenix.
8x Critical Triggers - In order to successfully dunk the opponent, we must have 8 criticals to maximise the amount of slamming power we have. This will help do early game damage to push your opponent to 5 fast, or just to pressure the opponent with a Critical on a Rear Guard, forcing more guard.
4x Draw Triggers - This draws will help you to maintain your hand size, and also help you get more cards for Descendant's Limit Break as well.
4x Heal Triggers - Heals are always nice. Helps to Unflip Damage for more slamming.
Grade 1s:
4x Eradicator Wyvern Guard, Guld - Our Perfect Guard. Helps us prevent your opponent from dunking us instead.
4x Eradicator, Demolition Dragon - Our 10k attacker, helps us in our offense abit, and a decent 7k Booster.
2x Iron Blood Eradicator, Shuki - One of the cards that supports GBD a lot. He gains 3000 power for each unit retired. He is also a 7k Booster. He one of the key cards in the deck, but too many is not that good either.
2x Rising Phoenix - Another key card in the deck which helps you draw cards with a Soul Blast of 2. Although he is 5k power, he can still boost for magic numbers against 11k Base Vanguards.
2x Eradicator of Ceremonial Bonfire, Castor - Our Recycler. Good if you get grade stuck or you just have a bad starting hand.
Grade 2s:
4x Eradicator, Spark Rain Dragon - 12 attackers are always welcomed in any deck. Playing 4 will maximize the chances of having them in your hand and field.
4x Supreme Army Eradicator, Zuitan - Damage Unflipper and Soul Charger for Rising Phoenix. Pressure card as well, works great in this deck.
3x Dragonic Deathscythe - The real question is why Dragonic Deathscythe instead of Cho-ou? Dragonic Deathscythe requires a Counter Blast, and its not an Eradicator! So why use it? Well for the answer, you could say that the freedom of choosing which unit to retire is great, especially if the opponent has a Basil. Cho-ou cannot sniper Basil, but Deathscythe can. And although this deck is especially Counter Blast Heavy, most of the Counter Blasts are going to go to GBD's one anyway, so why not have the freedom of choosing which Rear Guard to retire, rather than have your opponent select a unit, which might end up wasting your efforts of retiring. Examples would be Stamp Sea Otter, Winged Dragon, Skyptero and of course, Ancient Dragon, Iguanogorg
Grade 3s:
4x Eradicator, Gauntlet Buster Dragon - Our ACE CARD and our DUNKER. He can easily end the game if your opponent does not have enough guard due to his Limit Break which gives him an insane number of Criticals for each Rear Guard you retire with your card's effect. I have dunked many people with a 4 Critical Gauntlet Buster. The taste of doing that is simply amazing. This card can also mess up your opponent's field early game. With a simple Especial Counter Blast 2, your opponent chooses a Rear Guard to retire. This is crucial early game as the opponent may have to decide between retiring an attacker of his starter, or in the best case scenario for you, foreced to retire his starter if he has no other rear guards on the field. This can lead to an overwhelming advantage late game as you just minused the opponent. The Limit Break could be said also as a bonus, or for the pressure. I used to think this unit really sucked as it was easily guarded, but in order to make full use of this crit, be sure to use it at the right moment so that your opponent has to guard it, and you can give all your trigger effects to a rear guard, like Zuitan for even more pressure, and eventually forcing your opponent to guard more, be mindblown, or just lose the game, or let you unflip and soul charge with Zuitan. Isn't it wonderful? This card is really good, I suggest you actually try him out. Come on people, start Dunking!
2x Eradicator, Vowing Sword Dragon - Break Rides are always welcomed to hep enhance your dunking potential. With the Break Ride, it automatically gives your Gauntlet Slam Dragon a +13k/+1 Critical. Pretty good if you ask me. Even if you break ride Descendant, you are sure to end the game if the opponent is at 5 as a Descendant standing with 21k ++ to attack with an extra Critical is deadly.
2x Eradicator, Dragonic Descendant - Our back up Vanguard. Ever since he got restricted , people started playing 2 of him and most of us realised that 2 of him is fine in any Eradicator Deck. He is a good finisher with his Limit Break, allowing him to stand back up with an extra critical if his first attack did not hit. However, his cost is high as you will have to Counter Blast 1 and Discard 3 Eradicators from your hand. That is a lot, and mind you, Descendant requires a lot of skill to use as well. Not as straight forward as Gauntlet Basketball.
Conclusion:
So this is my Eradicator Dunking Deck Profile/ Deck List. If you have any questions, please ask. Thank you and take care!
PS: I will be updating this a bit more.