Saturday, 8 March 2014

Card Review: Star-vader, "Omega" Glendios

 Star-vader, "Omega" Glendios





It's the end of the World!!! Uh... no it's not. Or is it? Star-vader, "Omega" Glendios is a terrifying card. With his ability to instantly win the game without having to deal 6 damage to the opponent is something you should not take lightly. Let us first start with his Skill Effects.

[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):At the beginning of your main phase, if the number of your opponent's locked cards is five or more, you win.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one card with "Я" in its card name from your hand, and discard it] All of your opponent's locked cards cannot be unlocked during your opponent's next end phase.
[AUTO](VC):When a unit with "Я" in its card name is placed on your (RC), choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.
[CONT](VC):All of your rear-guards with "Я" in its card name are also «Link Joker», and during your turn, those units get [Power]+4000.


Let us break his effects into its parts.


[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):At the beginning of your main phase, if the number of your opponent's locked cards is five or more, you win.

His Ultimate Break is his most attractive skill. As long as your opponent has 5 locked rear guards on his field during the start of your Main Phase, you win the game. Yes, you win without having to deal 6 damage. It is powerful, but it really all depends on how easy it is to lock 5 units. Usually with cards like Star-vader, Chaos Breaker Dragon  and  Star-vader, Nebula Lord Dragon, it is almost impossible to lock 5 units at once. And how are you going to do that at the start of your main phase?

Well, the answer lies in his Second Effect, his Limit Break.

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one card with "Я" in its card name from your hand, and discard it] All of your opponent's locked cards cannot be unlocked during your opponent's next end phase.

Ahh... that's neat. Your opponent's locked cards cannot be unlocked for an additional turn, so they stay locked after the end of your opponent's turn! This effect lasts for one of your opponent's turns only though. Hey, look at the cost. Counter Blast (1) and discarding a ... Reverse Unit!? So yes, this card requires you to play Reverse Units in your deck, hence, there isn't any Lord ability on Glendios.
The number of Reverses you play in this deck is crucial to locking 5. Too little, and you will find yourself having a hard time to maintain the locks. Play too much and you will end up finding your hand full of Grade 3s.

Let's take a look at his 3rd effect.

 [AUTO](VC):When a unit with "Я" in its card name is placed on your (RC), choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.

Woah. Ok so basically now it allows you to lock an opponent's rear guard by calling a Reverse unit to the field. Sweet. It is a once per turn thing so you can't just call 5 Reverse units, lock 5, then Limit Break, and Ultimate Break to win the next turn. Hey, it isn't as easy locking 5 now isn't it?

 His last effect:
[CONT](VC):All of your rear-guards with "Я" in its card name are also «Link Joker», and during your turn, those units get [Power]+4000.

Wow, they really encourage you to play these Reverse units out there huh? With this ability, all Reverse units on the field get [Power]+4000 during your turn. This allows you to play 2 styles of Glendios decks. 1: Locking 5 to win. 2: Beatdown. This ability makes you have a 15,000 power Rear Guard, combined with just a 6000 booster, it makes a nice magic number of 21,000 power. That is huge. You get to lock and make a solid power lane. This card is great.


Just by reading the effects, you can clearly spot some strengths and weaknesses in there.

 Pros:
1: Ultimate Break that allows you to win without dealing 6 Damage
2: Can be played in 2 ways, Beatdown and the Ultimate Break way
3: This card can maintain locks, leaving your opponent helpless.
4: Cheap Lock
5: Forces your opponent to call less rear guards, which means lesser attacks coming at you.

Cons:
1: Deckbuilding is hard
2: Hard to lock 5 on its own
3: Hard to maintain locks consistently
4: Playing "Reverse" units will screw up your deck ratio
5: Really expensive to buy in real life


The Cons can be lifted with some supporting cards.
Star-vader, Infinite Zero Dragon and Setting Sun Star-vader, Darmstadtium are the break rides which will help in locking. 
Star-vader, Cold Death Dragon is a card which is a must in a Glendios Deck. It forces your opponent to call units from their deck as some people would tend to say "Hey, if I don't have 5 rear guards, he cannot use his Ultimate Break". This card proves them wrong.
Star-vader, Ruin Magician can help you take back the Reverse Cards from your drop zone to be used again.

These are some of the support cards. Have fun making a decklist :P

That's it for now, I might add a Decklist soon. Take care :)






1 comment:

  1. You are the best Mars,I appreciate your help 4 advice in building a glendios deck,Also i
    thank you for giving pros and cons and more tips on builds on a glendios deck,God bless and PEACE! : - D

    ReplyDelete