Hi. Basically I will be talking about what the title says, power allocation. I have seen some people give power to a unit even though it would not make a difference. This is most commonly seen amongst the new people, which is understandable. I am here to help you with that.
First thing you need to know, is that you want your opponent to guard with more cards against your attacks. Remember, its not the shield value that counts but rather the number of cards he or she guards with.
With that being said, you would want to make he or she guard a total shield value that ends with a 5. What do I mean? For example, 15,000 shield. Why? It is because your opponent has to guard with 2 or more cards this way.
Let's begin with a scenario:
Phallon (12k) Prominence Core (20k) Percival(11k)
Bruno (7k) Wolftimer (8k) Marron (7k)
You will drive check into 1 trigger, and your Legion Skill can be used and you will superior call a Prominence Core.
How do you make your opponent guard with more cards in this scenario? He has an 11k Base and 5 damage.
Basically, use Legion skill to retire Percival, then superior call Prominence Core in place of it. This pumps Bruno to 10k, and Prominence Core to 23k/[Critical]2. Attack with Prominence Core, drive check into a trigger and add the power to Prominence Core on Rear guard, this makes it such that both lanes require 15,000 shield.
This is just an example, you should always focus on making him guard that 15k value, or 25k and so on and so forth. It will make you excel in your games and you will see your win rate go higher.
That is all there is from me today, have a nice day!
PS: Yes, I make it sound very competitive, my apologies.
Sunday, 27 July 2014
Saturday, 26 July 2014
Critical vs Draws - Which is better?
Hi there. There is always a constant debate about whether running 12 critical triggers is better or 8 criticals + 4 draw triggers. For most users, they would prefer 8/4/4 line up. How different is it from 12/4? I prefer the 8/4/4 line up for some reason. I'm just used to it. I have tried 12 criticals before and it sure does work well too.
Let us take a closer look at the triggers themselves.
Critical:
- Deals extra damage to opponent.
- Works best early-mid game
- 10,000 shield
- Useless in damage checks
- Useful in Drive Checks
Draws:
-Extra Card to hand
-5,000 shield
-Useful in damage checks, not in drive checks.
- Does not make you overguard
By looking at the triggers themselves, you can see their pros and cons. But which one is better?
If you take a closer look, Critical Triggers will benefit more. Why? Critical triggers give your opponent extra damage + the "crit pressure". It has a 10k shield, meaning you can guard a 10k guard lane with 1 card instead of 2 in the case of draw triggers. Draw triggers only improve consistency and provide more options. They also can be used as fodder for decks like Dragonic Descendant so you do not discard too much shields. However, draw triggers may also provide you with a bad draw. eg: Grade 3s, which are useless in your hand except for fodder. The chances of draw trigger landing in the damage zone is not as high as drive checking it. With that being said, the critical trigger serves its purpose better.
So... 8/4/4 trigger line up or a 12/4 trigger line up? I would say 8/4/4 for decks that require fodder like Revengers and 12 criticals for decks that cannot give self-advantage on its own since you don't want to drop too many cards given your limited options.
At the end of the day, it is completely up to you and your personal preference. However, 8 draw triggers is just plain bad. It isn't as good as the other line ups.
Well I hope this was of help to you. Until next time, have a nice day.
Sunday, 20 July 2014
Cardfight Tip #1 - Guarding Smartly
I think it would be a great idea to teach people how to guard smartly. After visiting some card shops, I realised people have problems guarding properly. What do I mean by that? It basically means they are guarding more than they should.
For example:
It is your opponent's turn and he is going to attack. He will pull 1 non-crit trigger and give it to a rear guard if you guard a 2 to pass. You will have to guard a 2 to pass in fear of a critical trigger.
Your opponent's field:
(RC): Percival (11k). (VC): Percival + Aglovale (Legion 20,000). (RC): Percival (11k)
(RC): Bruno (7k). (RC): Wolftimer (8k). (RC): Marron (7k)
Combined Lane Powers:
(RC): 18k (VC): 30k (RC): 18k
You have 4 damage and these cards in your hand:
Dragon Monk, Genjo x2
Embodiment of Spear, Tahr x1
Dragon Dancer, Monica x2
Your opponent attacks you with his Vanguard first.
You will guard a 2 to pass, because he might pull a critical trigger. So you guard 25k with 2 Genjos and 1 Monica.
He gets 1 draw trigger and passes the power to his RG Percival.
He attacks with the 18k Column.
The Question is:
Do you guard?
Yes you do. Rather than take 1 damage, not get a damage trigger and guard a 15k, you are better off guarding this attack.
If he attacks with his 23k column second, you should take the first damage. The very most you will guard is 10k if you do not pull a damage trigger.
This is an example of guarding smartly. As you can see it clearly minimises your total guard for that turn.
That is all for this post. Have a nice day.
For example:
It is your opponent's turn and he is going to attack. He will pull 1 non-crit trigger and give it to a rear guard if you guard a 2 to pass. You will have to guard a 2 to pass in fear of a critical trigger.
Your opponent's field:
(RC): Percival (11k). (VC): Percival + Aglovale (Legion 20,000). (RC): Percival (11k)
(RC): Bruno (7k). (RC): Wolftimer (8k). (RC): Marron (7k)
Combined Lane Powers:
(RC): 18k (VC): 30k (RC): 18k
You have 4 damage and these cards in your hand:
Dragon Monk, Genjo x2
Embodiment of Spear, Tahr x1
Dragon Dancer, Monica x2
Your opponent attacks you with his Vanguard first.
You will guard a 2 to pass, because he might pull a critical trigger. So you guard 25k with 2 Genjos and 1 Monica.
He gets 1 draw trigger and passes the power to his RG Percival.
He attacks with the 18k Column.
The Question is:
Do you guard?
Yes you do. Rather than take 1 damage, not get a damage trigger and guard a 15k, you are better off guarding this attack.
If he attacks with his 23k column second, you should take the first damage. The very most you will guard is 10k if you do not pull a damage trigger.
This is an example of guarding smartly. As you can see it clearly minimises your total guard for that turn.
That is all for this post. Have a nice day.
Friday, 18 July 2014
Nubatama Decklist + Overall Review
Hi there! I am going to be sharing with you guys a Nubatama Decklist + Review as requested by Ralph Cua. Although as of now, Nubatama isn't new anymore, nor is it seen to be played in competitive. However, the Nubatama Clan has its pros as well as cons.
Here is a sample decklist. With such limited cards, this decklist is pretty expected.
Grade 0s:
1x Stealth Beast, Kuroko
4x Stealth Dragon, Kurogane
4x Stealth Fiend, Mashiromomen
4x Stealth Fiend, Ohtsuzura
4x Stealth Fiend, Zashikihime
Grade 1s:
4x Tempest Stealth Rogue, Fuuki
4x Stealth Beast, Mijingkagure
4x Stealth Rogue of the Night, Sakurafubuki
2x Stealth Dragon, Dreadmaster
Grade 2s:
4x Stealth Dragon, Kokujyo
4x Stealth Beast, Tamahagane
3x Stealth Rogue of a Thousand Blades, Oborozakura
Grade 3s
4x Shura Stealth Dragon, Kujikiricongo
4x Shura Stealth Dragon, Kabukicongo
This is possibly one of the better decklists out there, since there aren't many Nubatama cards.
Let's head on to the explanation of the decklist.
Basically the most obvious winning image would be having a nice field setup with 2 Kokujyos. If you are wondering what in the world of Cray is that?
Now this is Kokujyo. Basically he gets [Power]+2000 for every binded card your opponent has. As you tell from this card... Yeah you should get how the deck works. It basically binds your opponent's cards, both from Field and from Hand. That is Nubatama's mechanic.
Your Final Turn Setup should also have your Vanguard, Kabukicongo, break ridden over Kujikiricongo.
Essentially, you would break ride Kabuki over Kujikiri and make your opponent discard 1 card from his hand and bind 1 of his cards as well. This reduces his ability to guard. Next, attack with your Vanguard and use Kabuki's Limit Break to bind all of his rear guards. This gives your Vanguard another [Power]+10,000 and your Kokujyos will get 12,000 power with break ride + Limit Break.
This is your best combo, so try to set up your field for this purpose. Nubatama is rather slow in the game as most effects work mid- late game.
Have fun with this decklist!
Here is a sample decklist. With such limited cards, this decklist is pretty expected.
Grade 0s:
1x Stealth Beast, Kuroko
4x Stealth Dragon, Kurogane
4x Stealth Fiend, Mashiromomen
4x Stealth Fiend, Ohtsuzura
4x Stealth Fiend, Zashikihime
Grade 1s:
4x Tempest Stealth Rogue, Fuuki
4x Stealth Beast, Mijingkagure
4x Stealth Rogue of the Night, Sakurafubuki
2x Stealth Dragon, Dreadmaster
Grade 2s:
4x Stealth Dragon, Kokujyo
4x Stealth Beast, Tamahagane
3x Stealth Rogue of a Thousand Blades, Oborozakura
Grade 3s
4x Shura Stealth Dragon, Kujikiricongo
4x Shura Stealth Dragon, Kabukicongo
This is possibly one of the better decklists out there, since there aren't many Nubatama cards.
Let's head on to the explanation of the decklist.
Basically the most obvious winning image would be having a nice field setup with 2 Kokujyos. If you are wondering what in the world of Cray is that?
Now this is Kokujyo. Basically he gets [Power]+2000 for every binded card your opponent has. As you tell from this card... Yeah you should get how the deck works. It basically binds your opponent's cards, both from Field and from Hand. That is Nubatama's mechanic.
Your Final Turn Setup should also have your Vanguard, Kabukicongo, break ridden over Kujikiricongo.
Essentially, you would break ride Kabuki over Kujikiri and make your opponent discard 1 card from his hand and bind 1 of his cards as well. This reduces his ability to guard. Next, attack with your Vanguard and use Kabuki's Limit Break to bind all of his rear guards. This gives your Vanguard another [Power]+10,000 and your Kokujyos will get 12,000 power with break ride + Limit Break.
This is your best combo, so try to set up your field for this purpose. Nubatama is rather slow in the game as most effects work mid- late game.
Have fun with this decklist!
Tuesday, 15 July 2014
Shadow Paladin Revengers Legion Decklist
Hi there once again. It has been a while since I posted here. As you can read from the title, I would like to discuss the recent Revenger Legion support. I must say, although Revenger, Phantom Blaster "Abyss" is kinda bad on paper, it is rather consistent and worth playing in a real battle. Revengers have topped the second Hokusetsu Vanguard Championship and have even kicked Raizers down. Raizers as you should know have been topping because of Mr Cat Butler which allows you restand your Legion'd Vanguard if your attack doesn't hit. Our dear Revengers have proven themselves worthy this time, pushing Raizers down to 2nd in the tournament.
The decklist used was expected, considering Ambition Revenger, Cormac isn't the best 2nd Grade 3 option in the deck. Mirutae made use of Phantom Blaster "Abyss" and the well known Revenger, Raging Form Dragon. This makes all his Vanguards able to swing twice, hitting for 21,000++ power for the second swing.
However, upon play testing this myself, I don't like how it works. Basically all of your Vanguard's abilities are going to be a minus to yourself. Yes, it is Shadow Paladin, there is always a minus in their abilities. Without any support cards like Wily Revenger, Mana and Dark Cloak Revenger, Tartu, your whole deck has no way of gaining the card advantage you need. Not to mention Tartu requires 2 Counter Blasts, making Phantom Blaster "Abyss" skill harder to pull off. Including the Blaster Dark Revenger and Barrier Troop Revenger, Dorint is a good idea. It helps to manage your Counter Blasts.
With that being said, my ideal decklist for the new Revenger Legion would be this:
Grade 0s:
1 x Judgebau Revenger
4x Grim Revenger
4x Revenger, Air Raid Dragon
4x Freezing Revenger
4x Healing Revenger
Grade 1s:
4x Darkness Revenger, Mac-lir
4x Transient Revenger, Masquerade
3x Barrier Troop Revenger, Dorint
2x Revenger, Dark Bond Trumpeter
1x Blackwinged Swordbreaker
Grade 2s:
4x Blaster Dark Revenger
4x Blaster Dark Revenger "Abyss"
3x Wily Revenger, Mana
Grade 3s:
3x Revenger, Phantom Blaster "Abyss"
3x Revenger, Dragruler Phantom
2x Illusionary Revenger, Mordred Phantom
The Decklist is pretty simple. Dragruler Phantom as a backup Vanguard. Remember, Dragruler is a pretty strong card. Mordred Phantom as a Break Ride to slow the game down a bit for you. It helps you to Superior call Blackwinged Swordbreaker for the +1 Card Advantage. Not to mention, Break Riding "Abyss" over Mordred will help you swing for 32k++ Power twice.
The 4 Blaster Darks are just cool honestly. Try to use BDRA's ability early in the game. It will disrupt your opponent. Dorint is there for BDR's unflip. Dark Bond Trumpeter is there when you seriously need the rear guards. Otherwise, it is just a fodder.
8 Criticals is enough. I have tried 12 Criticals and it does work, so it is really up to your playstyle.
That is pretty much all from me for this post. I don't have the time to write in such detail like I did before. If you have any questions, feel free to PM me on Youtube or comment down here. See you guys next time. Have a nice day.
My Latest Video: http://youtu.be/UxziKq4lu40?list=UUUIF60mdi7iTYHpOWckbGNQ
The decklist used was expected, considering Ambition Revenger, Cormac isn't the best 2nd Grade 3 option in the deck. Mirutae made use of Phantom Blaster "Abyss" and the well known Revenger, Raging Form Dragon. This makes all his Vanguards able to swing twice, hitting for 21,000++ power for the second swing.
However, upon play testing this myself, I don't like how it works. Basically all of your Vanguard's abilities are going to be a minus to yourself. Yes, it is Shadow Paladin, there is always a minus in their abilities. Without any support cards like Wily Revenger, Mana and Dark Cloak Revenger, Tartu, your whole deck has no way of gaining the card advantage you need. Not to mention Tartu requires 2 Counter Blasts, making Phantom Blaster "Abyss" skill harder to pull off. Including the Blaster Dark Revenger and Barrier Troop Revenger, Dorint is a good idea. It helps to manage your Counter Blasts.
With that being said, my ideal decklist for the new Revenger Legion would be this:
Grade 0s:
1 x Judgebau Revenger
4x Grim Revenger
4x Revenger, Air Raid Dragon
4x Freezing Revenger
4x Healing Revenger
Grade 1s:
4x Darkness Revenger, Mac-lir
4x Transient Revenger, Masquerade
3x Barrier Troop Revenger, Dorint
2x Revenger, Dark Bond Trumpeter
1x Blackwinged Swordbreaker
Grade 2s:
4x Blaster Dark Revenger
4x Blaster Dark Revenger "Abyss"
3x Wily Revenger, Mana
Grade 3s:
3x Revenger, Phantom Blaster "Abyss"
3x Revenger, Dragruler Phantom
2x Illusionary Revenger, Mordred Phantom
The Decklist is pretty simple. Dragruler Phantom as a backup Vanguard. Remember, Dragruler is a pretty strong card. Mordred Phantom as a Break Ride to slow the game down a bit for you. It helps you to Superior call Blackwinged Swordbreaker for the +1 Card Advantage. Not to mention, Break Riding "Abyss" over Mordred will help you swing for 32k++ Power twice.
The 4 Blaster Darks are just cool honestly. Try to use BDRA's ability early in the game. It will disrupt your opponent. Dorint is there for BDR's unflip. Dark Bond Trumpeter is there when you seriously need the rear guards. Otherwise, it is just a fodder.
8 Criticals is enough. I have tried 12 Criticals and it does work, so it is really up to your playstyle.
That is pretty much all from me for this post. I don't have the time to write in such detail like I did before. If you have any questions, feel free to PM me on Youtube or comment down here. See you guys next time. Have a nice day.
My Latest Video: http://youtu.be/UxziKq4lu40?list=UUUIF60mdi7iTYHpOWckbGNQ
Monday, 14 July 2014
Update on this Website
Sorry for not posting stuff here. It's hard to cope with school and this. If you want to ask for a request of something, please message me via Youtube or Google+ where I would be more on a look out for your questions and comments. Thank you!
And... Don't worry, I will update this as soon as my exams are over. Thank you for your kind patience and understanding.
And... Don't worry, I will update this as soon as my exams are over. Thank you for your kind patience and understanding.
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